Ubisoft launches two VR games; Snap develops second-generation smart glasses to support AR

Rumored that Snap is developing second-generation Spectacles to join the AR function this time

Foreign media learned that Snap plans to promote Spectacles, its smart eyewear product, to Europe this month. At the same time, Snap is developing the second generation of Spectales. It is reported that the new generation will join the AR function.

Last month, Snap was found applying for a patent. A document submitted in November 2015 details how Snap plans to use a dual lens arrangement to measure the user's location and then embed the digital content in the space around it. In addition Snap is ready for AR applications. Snap recently introduced an augmented reality feature called World Filter that allows users to place virtual items around them

Snap's application has been launched to support such initiatives. It recently introduced an enhanced reality feature - called the world shot - in April, allowing users to place digital objects around them. Unlike masks and filters, users can use the Snapchat application to view the 3D objects that exist in their space for a limited time and then disappear.

The first generation of Spectacles went on sale in November last year and was priced at $129.99. Spectacles allows owners to take photos and videos and then publish them to Snapchat. Snap's financial report shows that in the fourth quarter of last year, Spectacles sold 34,600 pairs, while in the first quarter of this year, it sold 63,800 pairs. However, compared with Snap’s revenue of US$149.6 million in the first quarter, the revenue from this sale is not much.

丨E3 2017: "Raw Data" will land PSVR in September

Since last year's launch, Survis Studio's "Raw Data" is one of the most popular VR games on STEAM. Within a month of going live, Raw Data sold more than a million dollars in the early trial version (Early Acess). During E3 2017, Survios celebrated the success of Raw Data and announced the last major update of the Early Acess version: including the upcoming PVP mode, adding new characters and new maps.

In addition, Surveys also announced that in September this year, with the official release of the game, "Raw Data" will also be logged on the Sony PSVR platform.

In the new PVP mode, players can use different heroes and their skills to compete and enter the Eden vs Syndik8 map.

In addition to new modes and maps, players can also control a new character: Bounty Hunter Elder. The elders are long-range assassins equipped with home arrows, holographic decoys and so on.

丨 E3 2017: Ubisoft Launches VR Horror Game "Transfer" and VR Shooting Game "Dirty Space"

Ubisoft announced a VR horror game "Transference" and a VR design game "Space Junkies" at today's E3 conference.

"Transfer" was jointly developed by Ubisoft and the film company Spectrevision. The latter is the company founded by Elijah Wood (Elijah Wood) who played the role of Frodo Baggins (Frodo Baggins) and published the document. A horrible propaganda film that tries to bridge the gap between the movie and the game, it tells the story of a man obsessed with it, and you will explore through digitally recaptured memories to solve puzzles and find the truth.

This game will be released in the spring of 2018. Log in to PlayStation VR (PSVR), Oculus Rift, and HTC Vive. In addition, its support list includes Xbox One and is expected to receive VR support next year. Most likely, this game also supports a normal display because it supports both PS4 and PC.

"Funny Space" is a shooting game with its own flying backpack. It is set in a 360-degree free space and supports a 1v1 or 2v2 match mode. This book is scheduled to land Oculus Rift (supporting the Touch controller) and HTC Vive in the spring of 2018.

It is worth mentioning that "Funny Space" is run through Ubisoft's internal VR engine, Brigitte, which allows the producer to work in the VR environment and make changes to the game.

N US VR offline provider Nomadic receives $6 million in angel investment

Recently, Nomadic, an offline VR experience service provider, announced the completion of a US$6 million seed fund financing. This round of pilot investment is a Victorian investment.

Founded in 2015, Nomadic is headquartered in California and provides virtual reality experience services for offline entertainment venues such as shopping malls and movie theaters. The company's characteristic is the use of "modular" systems to build a virtual reality experience with storylines. These modular materials include walls, doors, cabinets and planks, and are very easy to set up and dismantle. The company's CEO, Dung Griffin, said that Nomadic wants to do assembly furniture for the VR industry.

Nomadic’s founding team has worked at top entertainment companies such as Light & Magic, Disney and Electronic Arts. Previously, Nomadic's founder and some friends raised $1 million as Nomadic's initial funding.

In the introduction, Nomadic partnered with “cinemas, shopping malls, resorts, airports, casinos, theme parks”, etc. NoNomate's specific partner information has yet been seen. The company said it will launch its first "Location"-based VR offline experience with its partners in the first quarter of 2018.

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