Secret: What is Facebook's VR offline experience store?

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Secret: What is Facebook's VR offline experience store? From Baidu VR

In the early days of VR, opening an offline experience shop is one of the best ways to guide the public to virtual reality. In the past few weeks, Facebook has opened a variety of flash shops in the United States to showcase its VR technology - Oculus Rift head. So, what exactly is such an experience shop? A science and technology reporter took the opportunity to experience some business trips. The following are related experiences and feelings.

Facebook's VR experience shop

During the free time of the waiting time, I walked into the Facebook Experience Store at Denver International Airport in the United States and experienced the 6-minute game in Oculus.

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To tell you the truth, these game demos are just a fresh attempt. For those who have never experienced VR, they can understand what kind of technology virtual reality is. Of course, the idea of ​​the flash shop is good, and the games and applications inside it are running smoothly.

The first time I experienced VR was two years ago. At the time, after I put on my head, I saw a 360-degree magical world and I was shocked. I realized that this technology will bring about earth-shaking changes to the game. However, from then on, every time I experience VR again, a concept will appear in my head: Virtual Reality is going to enter the masses and become a mass entertainment not just for video games, but there is still a long way to go.

Tourist experience

In 2014, Facebook acquired Oculus for $3 billion. According to Facebook CEO Zuckerberg revealed in a recent courtroom, Oculus’s co-founder Brendan Iribe’s initial offer was $4 billion, Facebook’s asking price was half a billion, plus 70 million to buy a core technical team, and 3,000. Millions are paid in accordance with KPIs for technology development. So, in fact, Facebook spent $3 billion to buy Oculus.

Of course, this money does not include Facebook’s continued investment in the acquisition. Therefore, it can be seen that Facebook is determined to make achievements in VR.

The Demo I experienced included several very short scenes. I just stood still, grabbing the handful of chrome bar bars and watching the virtual world.

One of the scenes was that I was in an island boat. Occasionally I will float in the asteroid belt. Occasionally I will play with a group of elephants. When I look at them, they will look at me.

One of the coolest experiences is that a dinosaur suddenly became large and flew directly to my face. I was so scared that I was forced to step back.

None of these experiences had a handle, so I could only look around, but I was still attracted. Many VR content developers are now exploring new ways of storytelling to draw the audience's attention as the plot unfolds.

to sum up

For now, these demos are more like IMAX or 3D movies. Freshness is just a moment. Just like a gadget's freshness, it's simply not enough to attract me to keep buying.

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