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Oculus Go was named one of the 25 best inventions of 2017 by *Time* magazine, marking a significant milestone in the world of virtual reality. The list featured not only well-known products like the iPhone X and Tesla Model 3 but also some lesser-known innovations that caught the attention of tech enthusiasts. Among them was the Oculus Go, a lightweight VR headset designed for immersive experiences without the need for a smartphone or PC.
Launched at the Oculus Connect Developers Conference, the Oculus Go boasts an ultralight design, a mesh tape structure, foam inner layers, and a high-resolution LCD display with a resolution of 2560x1440. It supports spatial audio, has built-in speakers, a 3.5mm headphone jack, and a single motion controller, making it a versatile and user-friendly device.
Meanwhile, *Pokémon GO* continued to captivate players around the world. During the "Global Catch Challenge," players managed to catch over 500 million Pokémon in just two days, showcasing the game's massive appeal. The campaign ran until November 26, pushing players to reach a total of 3 billion captures. As one of the most successful AR games ever, *Pokémon GO* once sparked real-world gatherings, even prompting some to joke that it’s the only game that gets “otaku†out of their rooms. Though player numbers eventually dropped, its influence remains strong.
Another exciting development came with the release of *Rez Infinite* on Android via Daydream View. Originally launched on PlayStation VR in 2016, the game received critical acclaim and was praised for its unique gameplay and immersive experience. Now, with the Android version, users can enjoy the game using compatible Daydream phones and controllers, making it more accessible than ever before.
Facebook is also pushing the boundaries of social VR. At Oculus Connect 4, a game called *Bait!* was showcased, allowing users to fish together in a virtual world. Developed by Resolution Games, the game features simple controls and a relaxing atmosphere, making it a hit among VR enthusiasts. A special edition, *Bait! Arctic Open*, was released for Facebook Spaces, offering multiplayer support and a space for friends to interact.
Apple continues to show interest in AR and VR. Reports suggest that the company may be working on AR glasses set to launch in 2018 or 2019. Apple recently acquired VRvana, a Canadian startup specializing in AR and VR technology, for $30 million. This move highlights Apple’s growing focus on immersive technologies, even though no official hardware has been released yet.
In another legal development, HoloTouch sued Microsoft for patent infringement, claiming that the HoloLens violates its patents related to non-contact holographic interfaces. This case highlights the ongoing competition in the augmented reality space, as companies fight to protect their innovations.
With so many advancements in VR and AR, the future of immersive technology looks brighter than ever. Whether through social experiences, gaming, or wearable devices, the industry continues to evolve rapidly, offering new ways to connect and explore.